The name Lilgap Rǐlni Væh is derived from the Goblin language, as Lilgap Rǐlni Væh was founded by Důh́, who was culturaly KLEO.
Climate
Lilgap Rǐlni Væh has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Lilgap Rǐlni Væh receives an average of 216 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Lilgap Rǐlni Væh covers an area of nearly 189 km2 (75 mi2), and an average elevation of 4580 m (15026 ft) above sea level.
Overview
Lilgap Rǐlni Væh was founded durring the early 11th century, by Důh́. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Důh́.
Lilgap Rǐlni Væh was built using the conventions of KLEO durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Lilgap Rǐlni Væh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Lilgap Rǐlni Væh is was constructed arround several restrictive paverstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Lilgap Rǐlni Væh's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Lilgap Rǐlni Væh's top tier civilian fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
A look around Lilgap Rǐlni Væh is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The city has truly fallen to evil.
Civic Infrastructure
Lilgap Rǐlni Væh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Lilgap Rǐlni Væh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Lilgap Rǐlni Væh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lilgap Rǐlni Væh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lilgap Rǐlni Væh's parks.
Lilgap Rǐlni Væh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lilgap Rǐlni Væh.
Lilgap Rǐlni Væh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Lilgap Rǐlni Væh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Lilgap Rǐlni Væh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Lilgap Rǐlni Væh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Lilgap Rǐlni Væh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Lilgap Rǐlni Væh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Lilgap Rǐlni Væh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lilgap Rǐlni Væh's public wards, blessings, and other arcane systems.
Lilgap Rǐlni Væh has an Arcane Academy which provides higher education in the arcane sciences.
Lilgap Rǐlni Væh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lilgap Rǐlni Væh's grid is powered by hydrogalvanic generators.
Lilgap Rǐlni Væh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Lilgap Rǐlni Væh has a first rate hospital which caters to anyone in need of long term medical care.
Lilgap Rǐlni Væh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Lilgap Rǐlni Væh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lilgap Rǐlni Væh's natural decorations nor waterways.
Lilgap Rǐlni Væh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Lilgap Rǐlni Væh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Lilgap Rǐlni Væh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Lilgap Rǐlni Væh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Lilgap Rǐlni Væh is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.
Lilgap Rǐlni Væh's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
In Lilgap Rǐlni Væh every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.
The Kapre near Lilgap Rǐlni Væh are known to be more aggressive than normal.
Lilgap Rǐlni Væh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Invocation energies of tier 3 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 86
Farmers: 135
Farm Laborer: 263
Hunters: 135
Milk Maids: 117
Ranchers: 58
Ranch Hands: 133
Shepherds: 111
Farmland: 181431 m2
Cattle and Similar Creatures: 11199
Poultry: 134394
Swine: 8959
Sheep: 447
Goats: 89
Horses, Mounts, and Beasts of Burden: 4479
Craftsmen
Arms and Toolmakers: 89
Blacksmiths: 109
Bookbinders: 55
Buckle-makers: 58
Cabinetmakers: 114
Candlemakers: 154
Carpenters: 142
Clothmakers: 121
Coach and Harness Makers: 47
Coopers: 117
Copper, Brass, Tin, Zinc, and Lead Workers: 59
Copyists: 41
Cutlers: 37
Fabricworkers: 91
Farrier: 358
Furriers: 29
Glassworkers: 154
Gunsmiths: 92
Harness-Makers: 43
Hatters: 90
Hosiery Workers: 31
Jewelers: 49
Leatherwrights: 117
Locksmiths: 43
Matchstick makers: 67
Musical Instrument Makers: 64
Painters, Structures and Fixtures: 56
Paper Workers: 62
Plasterers: 57
Pursemakers: 68
Roofers: 47
Ropemakers: 44
Rugmakers: 44
Saddlers: 89
Scabbardmakers: 96
Scalemakers: 48
Scientific, Surgical, and Optical Instrument Makers: 28
Sculptors, Structures and Fixtures: 41
Shoemakers: 42
Soap and Tallow Workers: 142
Tailors: 308
Tanners: 56
Upholsterers: 67
Watchmakers: 63
Weavers: 139
Whitesmiths: 36
Merchants
Adventuring Goods Retellers: 31
Arcana Sellers: 30
Beer-Sellers: 58
Booksellers: 68
Butchers: 121
Chandlers: 127
Chicken Butchers: 119
Entrepreneurs: 46
Fine Clothiers: 109
Fishmongers: 114
Florists: 26
Potion Sellers: 77
Resellers: 179
Spice Merchants: 63
Wine-sellers: 101
Wheelwright: 69
Woodsellers: 43
Service workers
Bakers: 235
Barbers: 218
Coachmen: 66
Cooks: 172
Doctors: 94
Gamekeepers: 66
Grooms: 38
Hairdressers: 186
Healers: 126
Housekeepers: 127
Housemaids: 223
House Stewards: 124
Inns: 42
Laundry maids: 87
Maidservants: 144
Nursery Maids: 78
Pastrycooks: 159
Restaurateur: 194
Tavern Keepers: 203
Specialized Laborer
Ashworkers: 62
Bleachers: 40
Chemical Workers: 25
Coal Heavers: 97
In-Town Couriers: 97
Long Haul Couriers: 93
Dockyard Workers: 86
Gas Workers: 22
Hay Merchants: 38
Leech Collectors: 119
Millers: 99
Miners: 101
Oilmen and Polishers: 65
Postmen: 97
Pure Finder: 59
Skinners: 144
Sugar Refiners: 25
Tosher: 65
Warehousemen: 179
Watercarriers: 96
Watermen, Bargemen, etc.: 131
Skilled Laborers
Accountants: 58
Alchemist: 71
Clerk: 93
Dentists: 44
Educators: 122
Engineers: 63
Gardeners: 45
Mages: 33
Plumbers: 46
Pharmacist: 52
Professors: 19
Scientists: 33
Wizards: 19
Civil Servants
Adventurers: 43
Bankers: 63
Civil Clerks: 99
Civic Iudex: 51
Consultants: 28
Exorcist: 106
Fixers: 54
Kami Clerk: 86
Landlords: 83
Lawyers: 56
Legend Keepers: 72
Militia Officers: 407
Monks, Monastic: 135
Monks, Civic: 139
Historian, Oral: 111
Historian, Textual: 53
Policemen, Sheriffs, etc.: 99
Priests: 179
Rangers: 59
Rat Catchers: 64
Scholars: 68
Spiritualist: 89
Slayers: 24
Storytellers: 151
Military Officers: 149
Cottage Industries
Brewers: 131
Comfort Services: 172
Enchanters: 50
Herbalists: 49
Jaminators: 159
Needleworkers: 172
Potters: 75
Preserve Makers: 124
Quilters: 64
Seamsters: 223
Spinners: 139
Tinker: 50
Weaver: 101
Artists
Actors: 48
Architects: 17
Bards: 69
Costumers: 26
Dancers: 55
Drafters: 29
Engravers: 36
Fine Furniture Carpenters: 22
Glaziers: 49
Inlayers: 41
Musicians: 127
Painters, Art: 22
Playwrights: 48
Sculptors, Art: 39
Wood Carvers: 139
Writers: 165
Produce Industries
Butter Churners: 159
Canners: 149
Cheesmakers: 154
Ice Merchants: 20
Millers: 97
Picklers: 77
Smokers: 58
Stockmakers: 48
Tobacconists: 74
Tallowmakers: 99
17101 of Lilgap Rǐlni Væh's population work within a Foundational Occupation.
952 work in Agriculture
3904 work as Craftsmen
1381 work as Merchants
2582 work as Service Workers
1740 work as General Laborers
698 work as Skilled Laborers
2468 work as Civil Servants
1509 work in Cottage Industries
932 work as Artists
935 work in Produce Industries
25458 of Lilgap Rǐlni Væh's population do not work in a formal occupation, but do contribute to the local economy. 2239 (5%) are noncontributers.
Points of Interest
Lilgap Rǐlni Væh is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
The the a torc of Enchantment, an a torc imbued with great amounts of Enchantment energies was created near Lilgap Ræs Yìmǐ by in time immemorial, reportedly some time during the early 2nd century.